#include "main.h"


VertexData::VertexData()
{
};
VertexData::~VertexData()
{
};
void VertexData::set_xyz(const float x, const float y, const float z)
{
			Location.x = x;
			Location.y = y;
			Location.z = z;
};

void VertexData::setTex_xy(const float x, const float y)
{
		
    TextureCoordinate.x = x;
	TextureCoordinate.y = y;
		
};

	/*UINT setIndexData(UINT index_array[])
			{
			for (int i; i < 6; i++)
			{
			index_array[i] = indexData[i];
			};*/